Last Updated: September 11th 2025
For additional questions, reach out on Discord at https://meechu3d.com/discord
Tier | Rare | Epic | Legendary | Mythic | AVM Lite | AVM Full |
---|---|---|---|---|---|---|
Veil (Black) (Quest Compatible) | ✅ | ✅ | ✅ | ✅ | ❌ | ❌ |
Veil (Black) (Quest Compatible) (FT Sync*) | ✅ | ✅ | ✅ | ✅ | ❌ | ❌ |
Veil (White) (Quest Compatible) | ✅ | ✅ | ✅ | ✅ | ❌ | ❌ |
Veil (White) (Quest Compatible) (FT Sync*) | ✅ | ✅ | ✅ | ✅ | ❌ | ❌ |
Veil (Graffiti) (Quest Compatible) | ✅ | ✅ | ✅ | ✅ | ❌ | ❌ |
Veil (Graffiti) (Quest Compatible) (FT Sync*) | ✅ | ✅ | ✅ | ✅ | ❌ | ❌ |
Veil (Racer) (Quest Compatible) | ✅ | ✅ | ✅ | ✅ | ❌ | ❌ |
Veil (Racer) (Quest Compatible) (FT Sync*) | ✅ | ✅ | ✅ | ✅ | ❌ | ❌ |
Veil (Black) (PC) (Optimized) | ❌ | ✅ | ✅ | ✅ | ❌ | ❌ |
Veil (Black) (PC) (Optimized) (FaceTracking) | ❌ | ✅ | ✅ | ✅ | ❌ | ❌ |
Veil (White) (PC) (Optimized) | ❌ | ✅ | ✅ | ✅ | ❌ | ❌ |
Veil (White) (PC) (Optimized) (FaceTracking) | ❌ | ✅ | ✅ | ✅ | ❌ | ❌ |
Veil (Graffiti) (PC) (Optimized) | ❌ | ✅ | ✅ | ✅ | ❌ | ❌ |
Veil (Graffiti) (PC) (Optimized) (FaceTracking) | ❌ | ✅ | ✅ | ✅ | ❌ | ❌ |
Veil (Racer) (PC) (Optimized) | ❌ | ✅ | ✅ | ✅ | ❌ | ❌ |
Veil (Racer) (PC) (Optimized) (FaceTracking) | ❌ | ✅ | ✅ | ✅ | ❌ | ❌ |
Veil (Full) (PC) | ❌ | ❌ | ✅ | ✅ | ❌ | ❌ |
Veil (Full) (PC) (FaceTracking) | ❌ | ❌ | ✅ | ✅ | ❌ | ❌ |
Veil Substance Painter Project Files | ❌ | ❌ | ❌ | ✅ | ❌ | ❌ |
Discord Supporter Role | ❌ | ❌ | ❌ | ✅ | ❌ | ❌ |
Discord Supporter Gifts Channel Access | ❌ | ❌ | ❌ | ✅ | ❌ | ❌ |
Package | Version | Link |
---|---|---|
VRChat SDK - Avatars | 3.8.2 or later | https://vrchat.com/home/download |
Poiyomi Toon Shader* | 9.2.69 | https://www.poiyomi.com/download |
VRCFury | 1.1252.0 or later | https://vrcfury.com/download |
VRCFT - Jerry's Templates** | 6.8.2 | https://adjerry91.github.io/VRCFaceTracking-Templates/ |
** VRCFT - Jerry’s Templates only required for FaceTracking versions
Prefab | VeilQuest | VeilOpti | Veil | AVM Lite | AVM Full |
---|---|---|---|---|---|
Platform | Quest | PC | PC | Quest | PC |
Rating | Very Poor | Good | Very Poor | Poor | Very Poor |
Download Size | 8.50 MB | 25.76 MB | 57.78 MB | 6.01 MB | 58.84 MB |
Uncompressed Size | 31.35 MB | 85.32 MB | 172.91 MB | 18.95 MB | 175.67 MB |
Triangles | 90,503 | 68,929 | 95,795 | 19,865 | 95,795 |
Bounds Size | 2.00, 2.14, 2.00 | 2.00, 2.14, 2.00 | 2.00, 2.14, 2.00 | 2.00, 2.14, 2.00 | 2.00, 2.14, 2.00 |
Texture Memory | 12.13 MB | 62.44 MB | 142.12 MB | 8.71 MB | 142.12 MB |
Skinned Meshes | 14 | 1 | 1 | 1 | 1 |
Basic Meshes | 0 | 0 | 0 | 0 | 0 |
Material Slots | 18 | 8 | 36 | 4 | 36 |
PhysBones Components | 8 | 8 | 21 | 4 | 21 |
PhysBones Affected Transforms | 19 | 19 | 34 | 10 | 34 |
PhysBones Colliders | 1 | 1 | 4 | 0 | 4 |
PhysBones Collision Check Count | 2 | 2 | 8 | 0 | 8 |
Avatar Dynamics Contacts | 4 | 4 | 5 | 2 | 5 |
Constraint Count | 32 | 36 | 49 | 11 | 48 |
Constraint Depth | 4 | 5 | 9 | 1 | 9 |
Animators | 1 | 1 | 1 | 1 | 1 |
Bones | 103 | 101 | 103 | 77 | 103 |
Lights | 0 | 0 | 2 | 0 | 2 |
Particle Systems | 0 | 0 | 21 | 0 | 21 |
Total Particles Active | 0 | 0 | 4,351 | 0 | 4,351 |
Mesh Particle Active Polys | 0 | 0 | 440 | 0 | 440 |
Particle Trails Enabled | False | False | True | False | True |
Particle Collision Enabled | False | False | True | False | True |
Trail Renderers | 0 | 0 | 0 | 0 | 0 |
Line Renderers | 0 | 0 | 0 | 0 | 0 |
Cloths | 0 | 0 | 0 | 0 | 0 |
Total Cloth Vertices | 0 | 0 | 0 | 0 | 0 |
Physics Colliders | 0 | 0 | 3 | 0 | 3 |
Physics Rigidbodies | 0 | 0 | 2 | 0 | 2 |
Audio Sources | 0 | 3 | 3 | 0 | 3 |
Check out the community marketplace on Discord for community-made textures
Veil supports up to 4 toggleable outfit texture variants out of the package across most of her materials. When retexturing the avatar, it is recommended to utilize the same materials out of the box, but replace the textures in the respective texture slots so that all compatible animation functionality will be preserved (toggling between outfit textures, outfit hue shifts/cycle, etc.)
<aside> ⚠️
Any modifications outside of the below guidelines will require the end-user to sacrifice functionality or make extensive manual edits.
</aside>
Outfit Variant | Texture Slot | Outfit Hue Shift Compatible |
---|---|---|
Black (Default) | Base Color (_MainTex) | ❌ |
White | RGBA Color Masking > Green Color (_GreenColor) | ❌ |
Graffiti | Decals > Decal 2 Color (_DecalColor2) | ✅ |
Racer | Decals > Decal 3 Color (_DecalColor3) | ✅ |
This information pertains to the Legendary tier of Veil. For Epic and Rare the materials can mostly be edited via Base Color Texture directly.
Sidearms
material (Blades and Pistols) are shared across all 4 outfit texture variantsEye
, Sight
, Screen
, and VFX
materials are unaffected by outfit texture togglesHelmet
or Legs
material by default. Enable their Decal 2 modules to have the animations affect themProps
or Visor
material by default. Enable their Decal 3 modules to have the animations affect them